PO - Daftar Nama Creatures/Places


CREATURES

Dragon:
Scaly fire-breathing creatures with bat-like wings. They exist throughout various regions of the Narnian world. A dragon is recorded as having once lived on an island in the Eastern Sea where he guarded a hoard of treasure.

Dryad:
Tree nymphs that are capable of leaving their trees and assuming a physical body similar to human form. Each individual dryad is bound to a specific tree and if that tree dies, its dryad will die as well. Dryads are fond of dancing and often dance with fauns.

Dufflepud:
a variety of one-legged dwarf. They occasionally use their foot as a boat and row themselves around with paddles.

Dwarf:
Dwarfs or “The Sons of Earth” exist in Narnia in two separate varieties: Black Dwarfs and Red Dwarfs.

Earthmen:
the gnome-like natives of Bism, a land which lies far beneath the surface of the Narnian earth.

Faun:
Fauns, or the son of woods, are woodland creatures with the legs of a goat and the upper body of a human.

Giant:
Giants are tall, ugly, and often dim-witted creatures. There is a clear distinction between the giants of Narnia itself and those living outside it, mainly to its north.

Gryphon:
winged creatures that are brown in appearance. They have head and wings of an eagle (with curved beaks) and the body of a lion.

Half-Breed:
Beings that have been born from parents who are not of the same species. The sons and daughters of King Frank and Queen Helen married Dryads and Naiads and had children with them, from these came the Archenlanders and later the Calormenes.

Marsh-wiggle:
A race of frog-like humanoids that inhabit the marshes of northern Narnia, south of the River Shribble. They are described as having large ears and green-grey dreadlocks.

River God:
Male water spirit. They only inhabit rivers while water nymphs may inhabit other bodies of water also.

Satyr:
woodland folk who are part human and part goat. They are similar to fauns, except that they are wilder and have reddish fur, longer horns, and more goat-like characteristics.

Sea People:
An aquatic race who live in the Last Sea. They are bipedal and more human-like unlike the more amphibious Merpeople who live near Narnia. They have ivory coloured skin and dark purple hair.

Stag:
Name given to male deer. The White Stag can grant wishes to the person who catches him.

Witch:
Witches were beings that typically wielded dark magic, usually to be able to possess authority over others and carry out selfish, greedy actions.

PLACES

Aslan’s How:
A hilly mound of earth that covered what had once been the Stone Table to the south of the town ofBeruna in the Kingdom of Narnia, built during the Dark Age.

Beaversdam:
A community named for the dam in the area built by Mr. Beaver who, along with Mrs. Beaver, helped to escort the four Pevensie children to the Stone Table to meet Aslan.

Calormen:
A great empire of many provinces, lush vistas, vast trading networks, and magnificent palaces. Their society is strict, hierarchical, elegant.

Cair Paravel:
The royal castle of Narnia. It was the location of the four thrones of High King Peter, Queen Susan, King Edmund, and Queen Lucy.

Charn:
The home world of The White Witch Jadis. The world of Charn was completely destroyed by her, via an evil secret word, known as The Deplorable Word.

Eastern Ocean:
the main body of water to the east of the Kingdom of Narnia from its peninsula, later the island capital, of Cair Paravel.

Ettinsmoor:
the long, lonely land north of the River Shribble. It is mainly populated by giants.

Experiment House:
It is the unorthodox school attended by Jill Pole and Eustace Scrubb in The Silver Chair. A school where children are allowed to do as they please and can feel free to bully other children.

Great Desert:
Lies between Calormen and the northern countries of Archenland and Narnia. The desert provides some protection from Calormen invasion since the springs at the great oasis would not be sufficient to enable an army of any size to cross it.

Shribble River:
the northern border of Narnia from the western mountains to the Great Ocean. It separated Narnia from Ettinsmoor to the north.

Tashbaan:
The capital city of Calormen, a great empire south of the land of Narnia.

Telmar:
Located to the west of Narnia, Telmar was a land colonized first by refugee pirates from the real world. The Telmarines, forgetting their dubious origins, subsequently became a great and powerful nation. They invaded Narnia at a time of unrest and conquered it, driving the old Narnians into hiding.

Terebinthia:
One of twelve islands in the Eastern Ocean and the second closest island to the mainland (the first being Galma). Its name means “land of the turpentine-trees”.

Underland:
It is the name for all the land under Narnia. The top is called the Marches, the Deep Realm is much further underground, and Bism is another six thousand feet below them. Underland is inhabited by the Earthmen who are from Bism, a land of molten rocks.

Witch’s Camp:
was the site where the White Witch and her army gathered together, in preparation for the battle against Aslan's Army.  
 

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